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Archive for 9月, 2008

Best Buy outs BlackBerry Bold release date?

Posted by Vincent Yeoh on 9-30-2008
RIM BlackBerry Bold

RIM BlackBerry Bold

(Credit: RIM)

Perhaps you’re like me and starting to wonder if the RIM BlackBerry Bold is just a mythical creature like Bigfoot–spotted in the wild a number of times but yet to be captured, or in the Bold’s case, released. The smartphone was announced way back in May for AT&T, but we have yet to hear about an actual availability date. Oh, and trust us, we’ve asked RIM numerous times for just a teeny tiny hint and have been met by the same answers: “this fall” or “very soon.”

We do think the launch is close, but if you’re looking for something a little more concrete, here’s something to nibble on in the meantime. On Monday, the Boy Genius Report posted screen shots of what looks to be Best Buy’s computer system, showing an in-stock date of October 26 for the Bold. BGR goes on to say that the smartphone will have a price of “around $600″ (come again?) and will be released a week or two ahead of AT&T.

Again, this is all speculation so take it for what it’s worth. Personally, I’m tired of waiting and have already moved on and set my sights on the RIM BlackBerry Storm. Anyone else?

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T-Mobile stops taking Android phone orders

Posted by Vincent Yeoh on 9-30-2008
T-Mobile G1

T-Mobile G1, the first phone powered by Google’s Android software

(Credit: T-Mobile)

It looks like T-Mobile customers trying to get one of the initial models of the first phones powered by Google’s Android operating system will have to wait a bit longer.

“Sorry! Due to the overwhelming popularity of the new T-Mobile G1, upgrades are temporarily unavailable. Please try again later,” the T-Mobile pre-order page told people who tried to sign up for the phone on Saturday, according to the Android Guys blog.

The G1 phone, built by HTC, was announced Tuesday and goes on sale October 22. The price is $179.99 for those who sign up for a two-year contract with T-Moble.

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LG readies 3G Netbook, the X110 Momo

Posted by Vincent Yeoh on 9-30-2008
(Credit: LG Electronics)

Quick quiz. What has an Intel Atom processor, a 10-inch screen, and weighs less than three pounds? A not small number of Netbooks.

What has the above specs, plus 3G mobile broadband? The LG X110 Momo Netbook. The addition of integrated HSUPA 3G connectivity helps separate the X100 Momo from the rest of the Netbook pack. (Momo = More Mobility, in case you’re wondering.)

A ship date and pricing remain mysteries, but a product page for the X110 has popped up on LG’s United Arab Emirates site. Other specs listed include the now-ubiquitous 1.6GHz Atom N270 CPU and either 512MB or 1GB of RAM. Hard drive options include 80GB, 120GB, or 160GB capacities, but no sign of solid state drives. Also unique is the choice of OS–Vista Home Basic instead of XP Home. When not connected to a cellular network (LG has yet to list the carriers it’ll offer), you can use the X110’s b/g Wi-Fi or 10/100 Ethernet connections. A multiformat media-card reader and a 1.3-megapixel Webcam come standard, and Bluetooth is listed as an option.

Unfortunately, a three-cell battery is the only battery option listed. We tested the MSI Wind with a three-cell battery, which conked out before the two-hour mark. Such underwhelming battery life would decrease the benefit of onboard 3G connectivity and detract from LG’s “More Mobility” claim.

The LG X110 Momo looks very similar to the MSI Wind, which isn’t surprising given the rumor earlier this year that LG had tapped MSI to build its Netbook. We’ve not confirmed that report, but both Netbooks are similar in size and shape and come in black, white, or pink. The LG Netbook looks to taper a bit more toward its front edge, and as Wired’s blog points out, the arrow keys are shifted down a bit to make room for other keys, including what looks to be a full-size Shift key. Sometimes these little touches can make a huge difference in everyday use.

We’ll keep our eyes open for if and when the LG X110 nears U.S. shores, in our continuing quest to find the perfect Netbook.

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Upcoming Warrior Changes, Blue Posts

Posted by Vincent Yeoh on 9-29-2008

We got something else coming later today.

Upcoming Warrior Changes

Quote from: Ghostcrawler (Source)

NOTE: These changes were in the works before the recent round of dps discussions. I hope to have some Arms and Fury changes to report soon.

Armored to the Teeth — Changed to AP, but amount reduced to 1 per 360 armor (to compensate for the loss of Blessings of Kings etc.). We implemented this talent for dps warriors and didn’t want it to feel like the ultimate Shield Block Value talent. It’s still good for Protection, just not as good. Death Knights will get the same treatment.

EDIT: I meant 2 AP : 360 per talent point. My point was that we understand 1 Str > 2 AP for warriors.

Thunder Clap — Increase in threat generation. No target limit. Swipe gets the same treatment. With these changes, all 4 tank classes should be able to generate very respectable AE threat. Consecration is still a little higher in threat to account for Thunder Clap’s debuff.

Revenge — Added to Sword and Board as a chance to proc Shield Slam. Increased its damage significantly. We want Revenge to be the button you push first.

Shield Slam — Increased its flat damage to compensate for the Devastate nerf a few weeks ago. The Revenge change will help dps too, though only when you’re tanking. We didn’t want to increase the scaling portion of Shield Slam for fear that warrior threat becomes too high at ultimate gear levels, but we might still change it if they fall behind. We’re not saying (for now) that Prot must do dps with a shield instead of dual-wielding Devastates, but this should make it more viable.

We’re doing some more mitigation and survivability tests now. Our suspicion is that warriors are fine in this department and paladins might fall behind in the area of Shield Block Value at very high gear levels. But we’ll see.

Blue Posts

Drak’Tharon Keep Heroic
Trollgore has been hotfixed. He should no longer Consume, land a melee swing, and perform the Crush ability for 20k+ damage all within 1 second of each other anymore. (
src)

Death Knight
Death and Decay’s threat increased
We did several threat per second tests and decided to increase Death and Decay’s threat in order to make DK’s more effective AE tanks. You still aren’t going to be able to spam it, but an initial D&D should get enough threat against the targets that you’ll have time to Pestilence, Blood Boil or whatever else before losing targets. (src)

Druid
Swipe’s target limit removed
We are going to remove the target limit on Swipe. (src)

Priest
Shadow tree still being worked on
Because we’re not done. (src)

Prayer of Mending threat
We’ve really buffed threat generation for tanks. Even when broken classes were doing 4500 dps in raids, they weren’t pulling off the tanks. We’re trying to back off threat management as a major component of grouping (though we’re not removing it). Raid fights should be more about keeping people alive, knowing the fight, and coordinating with your group. As part of this philosophy, we are trying to make more consistent spells with odd threat rules, and PoM fell into that category.

When threat numbers are very low, then things like PoM going off or even a Renew tick can cause threat problems. We think this is a little sucky and are trying to come up with elegant ways to fix it. While the start of a fight can present this problem, I actually think it’s worse once a fight is well undeway and there are adds and spawns of some kind that go right to the healer.

Another reason we changed the way spells like PoM healed was so the healing credit would actually go to the Priest in mods that track such things. (src)

Ghostcrawler on Lightwell
I actually think Lightwell is borderline OP at the moment. :)
The inherent design of this spell suffers from a fundamental problem that we’ve been working forever to solve. That is, with the possible exception of the tank, the raid generally assumes that healing is the sole responsibility of the healers and that if they take any time to heal themselves, they will “lose” the damage meters.
Lightwell has always been useful. It’s just most classes won’t take the time to use it. To be fair, when they tried in the past, they weren’t impressed with the results, or the charges went away as soon as they got close or whatever. It’s a pretty sweet heal now, so if people would just get over the (deserved) lolwell reputation of the past, they’d find it’s well worth the clicky.
Fortunately, Naxx, Chamber of the Aspects and Malygos do have several moments when you need to move, pause or otherwise hit a point in the fight when you can’t dps. That’s when Lightwell shines. (src)

Prayer of Divine Spirit is not giving the spell damage buff
We’ll look into it. (src)

Rogue
Fan of Knives energy cost and cooldown
We picked that cost pretty much because it competes with Sinister Strike. If FoK is 40 or 30, we worry you would hit it every single time it’s up. Now that depends a little on your weapons and poisons, etc. But that was the concern.
We want to use it in groups where you need to AE, to try to get a little bit around the rogue’s inherent weakness at switching targets or having targets die with a few combo points up. It’s not supposed to be a go-to ability. In fact, if you look at a lot of the new spells and abilities we added for a lot of classes, very few of them are core, rotational abilities and most of them are situational. Bacon of Light and Wild Growth help those healers heal when they aren’t in an optimal situation.

We can talk about the cooldown some more. Some AEs are targeted and some aren’t. I’m not sure there is a reason it has to be targeted. We’ll look into that too. (src)

Rogues in Raids
We tend to test single target dps because that is what most fights are, especially the boss fights that people care the most about.
But we definitely keep the AE capabilities of classes in mind as we adjust numbers.
We realize that a huge challenge of this new system is making sure that a raid doesn’t just take 12 of one class. That’s not what we want to see, and we’ll just keep changing numbers to avoid that. (src)

CoS not removing Chains of Ice/Mark of Blood
It seems like Cloak should remove Chains, maybe Mark of Blood, but probably not Death Grip. I’ll look into it some more. (src)

Developer Q/A (src)
Given what we feel is a lack of group utility of the rogue class, what do you see as the value of the rogue in a group/raid setting now that their DPS is available from any other class? And will you be giving rogues more utility to balance this?
Bottom line is we want to see rogues in raids. We think you’re going to be there, but if we’ve miscalculated we’ll just keep working on it. This is a pretty big change to our raiding structure, and as nice it would be to declare it 100% done, realistically we are going to be tweaking it for a long time when we see what happens in the “real world.” In terms of the big raid buffs, the ones we consider rogues bringing are Expose Armor, Wound Poison and Mind Numbing Poison. There are plenty of others more along the lines of Kick and Sap that are harder to quantify.

With that in mind can you tell us any plans that you have to better close this PvE to PvP gap that we’re seeing with certain trees? How do you plan to make all three trees viable across the board?
Yes, this is definitely a priority. It is a lot harder with classes in which all specs are still focused mostly on dps. We understand that some specs are just going to be better for 5-mans, for PvP or for raiding. We’re trying to equalize as much as possible, but we’re also trying to be realistic about our chances.

How do you plan to deal with talents which ware still considered all too needed by rogues, particularly in the case of Relentless Strikes? Is there any possibility of making Relentless Strikes a core class ability we can all train?
Mandatory talents are tricky. There are certainly plenty of them in every tree. Every warrior spec without Cruelty is pretty experimental, as is every druid spec without Omen of Clarity. Part of the problem is we keep offering new character levels along with new talents, so each expansion ends up constraining you more and more to one tree. The real red flag, for me at least, is when a spec has so many truly mandatory talents (which is a funny thing to say, since it’s still a little subjective) that they don’t have any optional talents. Instead of a cookie-cutter build being something like 20 plus your choice, they become you must get these 24 talents. If that makes sense.

I will point out again as I have done so in the past. At the end of the day there will ALWAYS be a best spec. It is IMPOSSIBLE to create anything but carbon copies of abilities in each of the 3 trees and not have SOME variance. If you want the highest DPS there will ALWAYS be a max DPS…even if by 1 or 2% one spec will ALWAYS be better.
I think it is very likely there will be a theoretical max dps build. However:
1) It will probably vary from boss to boss.
2) It might depend a lot on the skill of the player.
3) Because there are so many variables (by design) it may be really hard to “solve the equation” for which actually is the highest dps build.
4) For 90% of players (maybe more) that kind of damage difference is in the noise. Very few players can do 2500 dps one night and then 2525 dps another night (a 1% difference). Usually the delta is much larger than that because of random elements including things as non-gamey as Internet lag, how tired you are and just bad luck. If taking the most optimal build can’t gaurantee you dps higher than the random element in the equation, it may very well not be worth taking. Now if the dps gain is significant by taking the best build, then I agree with you.

If a Blizzard developer is saying Expose freaking Armor is one of the more important factors when considering rogues in PvE raid situations, I might just have lost all hope for our class.
Unless you have high level alts in other classes, this new thought process may sound foreign to you. In BC, you might sit down to build a raid by saying that you need X shamans for WF and Bloodlust, 3-4 paladins for all their blessings, a Disc priest for Spirit, 2 Shadow priests for mana, a warlock for Curse of Shadows, etc.

In LK, you can get all the “needed” buffs in a relatively small number of players. After that you take who you want. If rogues were clearly the best dps in most situations, you would fill up your raid with maybe 5-6 rogues. But now what you really want to do is fill up your raid with the best *players*. That may be rogues for some guilds, but it may be mages, Ret pallies or death knights for others. Any group that leaves really good rogues out in order to bring a bunch of redundant buffs does so at its peril. Much more of the emphasis will be on gear and skill now, and less on the magic buff that earns you a raid slot.

The only time I can see this being a problem is if A) you aren’t a very good player (sorry) and you were just brought along before because there was nobody else to do Kings or WF, or B) you like to pug a lot and pugs can’t evaluate your skill, so they take you for your class instead.

Shaman
GC on Enhancement & Future tweaks
We view Enhancement as a melee class that should be wearing melee gear. However, one of the interesting things about the shaman is throwing out some spells with that melee too.
Our view of things is that some smart theorycrafters started wondering if using two fast caster weapons with two flametongue enchants would end up being the right way to go. The way the discussion sort of ended up was “maybe, but it might be close” but a lot of the community took that as a mandate. Or maybe they were just shocked by the supposition because it felt wrong for a melee class.
We agree it feels wrong, so we’re doing some tweaks to make it even less likely to be the most optimal set up. If you are saving up badges or arena points or whatever for your enhancement shammy, I would definitely NOT go out and get two fast caster weapons. (src)

Warrior
Thunderclap’s target limit removed
Done. (src)

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The original post about Upcoming Honor Items and Honor Reset has been updated.

Quote from: Eyonix (Source)

As many of you know we will be featuring a new Battleground, a dedicated world PvP zone and all new PvP items in Wrath of the Lich King. In order to make the transition from The Burning Crusade to Wrath of the Lich King flow as smoothly as possible, all accrued honor points will be reset at the launch of the expansion. We do this to ensure select players do not have an unfair advantage at level 80 from stockpiling honor to instantly purchase the newest Wrath of the Lich King PvP rewards. For those with unspent honor points prior to the release of the expansion, we will be offering a few upgrades and special rewards in next content patch solely for purchase via the honor system.

Update:
All of the gems that can be purchased with honor will have the Bind on Pickup and Unique-Equipped tags removed so multiples of them can be equipped and they can be traded (or auctioned). The new items that will be available are:
Cloaks - The Gladiator’s Resolution, Cloak of Certain Reprieve, Volanthius Shroud, Sergeant’s Reinforced Cape
Trinkets -
Battlemaster’s Courage, Battlemaster’s Resolve, Battlemaster’s Aggression, Battlemaster’s Celerity

Note: The cost for the new items are still unknown.

BlizzCon Tournament Brackets and Player Profiles

Quote from: Blizzard (Source)

The brackets for the StarCraft, Warcraft III, and World of Warcraft Arena tournaments at BlizzCon are now live. These brackets show the starting matches and also provide some information about the contestants who will be competing in this year’s BlizzCon tournaments. We will be updating these brackets during BlizzCon, so make sure to check back to see the latest tournament results and replays.

Check out the brackets here: StarCraft, Warcraft III, World of Warcraft Arena Tournament

New Fan Arts

The Blizzard Fan Art Section has been updated with new artwork.

Daily Blue

PTR Testing / Expansion launch / ZA Bear Mount
We have no released a date for when the patch that is in testing on the PTR will go live. But I agree with some of the people above in that there isn’t a lot of time left since the expansion launches on November 13.
The current plan is to make it unobtainable with the upcoming patch. We are still doing some testing on this but this is how it should go. (
src)

Wrath of the Lich King releasing on DVD only
World of Warcraft: Wrath of the Lich King will only be available on DVD, not on CDs. That goes for both the regular box and the Collector’s Edition. (src)

Drak’Tharon Keep - Heroic Mode
The version of Trollgore you have is insanely brutal due to a bug that makes his Crush ability land as the exact same time as one of his melee swings. We’ve already fixed him internally, but I’ll see if we can hotfix Trollgore so you can get past him and do the rest of the dungeon. (src)

Eye of Eternity - 10 Player
The issue where he seems to randomly face people all the time in phase 3 has been hotfixed. (src)

Silvermoon City Boss - Arcane Blast fixed in the next beta build
I fixed Arcane Blast for the next beta patch. (src)

Traveler’s Tundra Mammoth
This is fixed in the next build. The “Mammoth-Tech” completely changed. If you bought the old Grand Caravan you’re out 15k. Sorry!
If you have the Traveler’s Tundra Mammoth you’re ok for upcoming patches (no need to buy another one). You will be able to ask your vendors to leave (Eject!) and friends in your party may then take their seat. (src)

Loremaster achievements
Ok, here are the new numbers. They won’t be in (most likely) until two beta builds from now:
Alliance - Eastern Kingdoms: 700 | Kalimdor: 730
Horde - Eastern Kingdoms: 550 | Kalmidor: 700 (src)

Death Knight
DK now do x2 dmg on melee/spell critical hits
Death knights now do double damage on melee and spell crits. Normally spell crits are only 1.5x damage.
This was an intended change. Death knights derive a lot of damage from spells, but not so much that it made sense to give them a talent to increase spell critical damage. It’s just a passive bonus for them.
We were worried about certain specs not scaling as well with high levels of gear. (src)

Death and Decay damage lowered
Crypt Fever was removed from its damage, though apparently not for everyone?
That shouldn’t have affected the damage for Blood and Frost though. We’ll try to figure out what happened. We had no intention to nerf it. (src)

Does Blood Gorged need a buff?
It’s somewhat balanced because the similar talents in Frost and Unholy are dependent on diseases, which are also unpredictable in PvP.

It’s possible you will be doing 10% less damage than other classes, but A) if our balance is so good that you can detect that difference - yay, and B) PvP fights have a lot more to do with crowd control, interrupts, healing, burst damage and mana drain than overall dps. If we think these talents’ relative weakness in PvP is the tipping point, of course we will revisit them. (src)

Druid
Typhoon
I believe there is a bug with rank 5. The others seem to work correctly. (src)

Hunter
Aimed Shot dmg will be lowered
We’ll have to tone down the damage of Aimed Shot actually, probably in the ballpark of less than what it is now but more than what multi-shot does to a single target or arcane shot. We have not yet settled on the appropriate number.
In terms of their duration and cooldown, I think those are pretty in line with the Warrior variant. The idea behind this change is that the Hunter was intended to be a source of the “mortal strike wound” in group PvP, but keeping up the debuff is too difficult with a cast time. (src)

Trap Mastery will not be linked to Explosive Shot
It won’t be, no worries. (src)

Bestial Wrath bug fix in the next build
We’ve actually fixed that bestial wrath bug recently, should be in the next build. (src)

Pets base health
We still are working on bumping the base health of the pets up. (src)

Lock and Load currently bugged
It isn’t 100%, its more around 2/4/6% on periodic damage from Serpent Sting. Its proc chance is in the ballpark of Shadow Trance (Nightfall) for Warlocks, though 2% higher (since Nightfall is 4%).
Seems like a tooltip bug.
Edit: Nm, seems like its really bugged. (src)

Paladin
Retribution expected benchmark
Ret should be as close to the top as anyone else. Our buckets at this point are basically DPS, Tanks, Healers. When the tank and healer are doing dps, it’s even closer.

You may be a couple hundred dps lower than a pure dps class (hunter, mage, warlock, rogue) but for most players, the numbers will be close enough that a raid with a good Retadin and an okay rogue will see Ret on top.

This is a change in philosophy from the BC era, where we would engineer hybrid classes to be 25% to 30% and sometimes much lower than dps classes. (src)

Priest
Twisted Faith
As for Twisted Faith*, it increases damage if the target has Shadow Word: Pain not “mind flay” already on it. That’s a typo. (src)

Reason behind Fade changes
We did notice that getting random healing aggro was annoying as a Priest (on new mobs that aggro), which is why we changed Fade to drop all aggro while its up. (src)

Rogue
Combat tree to get a damage buff
We’re looking into pumping the damage up in Combat, still. (src)

Shaman
Riptide will see additional changes
We have a lot of work to do still on Riptide. We still think the niche is good, but the numbers don’t feel right yet. (src)

Elemental tree to get damage buffs
We started to realize Elementals were going to log into 3.0, even before Northrend, and see LB damage way down. That feels pretty cruddy. So we’re talking about ways to get the damage back up there to where it feels decent in small groups or solo.
The good news is that overall, Elemental damage was low. That’s going to give us a lot of room for Balance-like damage buffs. I’m not saying we’re going to handle it the same way, but you should see it go up noticeably in a patch or two. (src)

Enhancement future changes
I can say that we aren’t thrilled about seeing Enhancement shammies in caster gear, with two fast weapons and dual FTs. We have some ideas that will shift Enhancement back to caring about AP more, while still letting you do a lot of spell damage, because that’s a cool part of the class. I predict that WF / FT will be more popular, but you never know. (src)

UR changes
If I didn’t mention it before, UR should be affecting ranged attack power too. We’ll get that fixed. (src)

Koraa on Elemental DPS
Elemental was doing more sustained DPS than any Mage or Warlock spec, which is why we had to tone down some of the talents. Going into WOLK we did lower the coefficient. It always had a higher coefficient because there was no nature damage debuff. Now that there is, we’ve fixed the coefficient to be more in line. There’s a reason why Elemental Shaman have some of the highest burst damage in PvP, and it’s because their base nuke does more damage than other classes. Other classes require debuffs like Curse of the Elements, Shamans don’t (until after the WOLK fix). (src)

Warlock
About the Affliction tree
Haunt - It should be more than 20%. Haven’t settled on the right number yet. Should be “coming back” when you apply a new Haunt or when the effect ends, will check on that.
Pandemic - I’m not sure it works the way you’re describing, are you sure it rolls twice? I’ll check tomorrow.
Shadow Embrace - Not sure I buy that, Haunt has a 10 second cooldown, the duration lasts 12 sec. Suppose we could put Drain Life on this. You aren’t really intended to just AOE MS.
Everlasting Affliction - The philosophy is that Shadow Priests and Affliction Warlocks have harsher DPS rotations than most classes, so we chilled those out and gave the classes who had little to no rotations a rotation. You can still ignore this talent and go crazy with your rotation if you wish. (src)

Haunt rank 2 is not healing and the imp hp buff is bugged
We’ll fix this. (src)

Warrior
Arms Talent Feedback
This thread is a little bit different from some of the others I’ve started, because I’m going to povide a little more direction on a few specific talents. This is a discussion of ARMS however. Also note that we want the tree to be both PvE and PvP viable so keep that in mind when responding.

First, we’re not dramatically overhauling warrior stances. At least not now. We have talked about it quite a bit, and it’s something we might do in the future, but it does require a lot discussion. So we aren’t taking away the penalties and we aren’t adding a bonus to Arms for now. However, if there are less dramatic changes that totally “fix” Battle Stance for you, feel free to mention those. An example might be putting Pummel into Arms (perhaps with a talent).

Second, Bladestorm. Currently it allows you to use white attacks and we’re inclined to leave it that way. It can do an awful lot of damage right now, so I hope your feedback isn’t that it doesn’t hit hard enough. I know several people want it to break fear instead of just prevent it.

Third, Sudden Death. Some people love it because it’s actually a decision when it lights up. Other people hate it for the same reason.

Fourth, Wrecking Crew. This is pretty much just a discussion of the Enrage mechanic, unless you just think the numbers are off or something.

I shouldn’t need to remind you of this, and many of you will probably disagree anyway, but warriors are exceedinly difficult to balance. Because of the way rage works, it is really easy to make warriors too weak or too powerful and hard to hit the sweet spot. And yes, you are very gear-dependent. (src)

Fury Talent Feedback
With one exception. No Titan’s Grip talk permitted.
I know you want to talk about it some more, but the topic has a tendency to fill up every thread into which it sneaks. I want to make sure other Fury issues get ample coverage. Anything else is open game. (src)

General warrior Q/A (src)
How do you feel about the heavily random nature of the arms tree?
There’s always been a bit of that compared to Fury.

Why does bladestorm have a self-CC element? Why doesn’t it remove CC, stuns, snares or roots on use? Will this be reconsidered?
It does great dps. It would be too good if you could do other stuff too and too good if you could Intercept someone down. We might reconsider the CC issue, but really that’s the kind of thing to pop out of PvP testing.

Are there any plans to make the improved charge and improved heroic strike talents not bad? Less bad?
We buffed Imp Charge recently. Imp Heroic Strike might seem a little bland, but that may be because we’ve changed a lot of the old talents in various trees that used to do simple things like this. Heroic really does hit like a truck now, so I assume your issue is what the talent does to rage cost?

Why was enrage’s bonus damage reduced so severely? Would you consider allowing deathwish to stack again now that the bonus is so low?
Because we changed it from “be crit” to “be hurt.” We might consider letting it stack.

Does the hamstring glyph stack with the improved hamstring talent?
That is the intent.

Have you looked at the math supplied by Torgal and company that demonstrates titans grip isn’t such a massive increase as you think it is? If their numbers are correct, then what is your stance?
Our numbers say differently. I haven’t looked to see where they differ. I’ll try to get to that.

You say you don’t want any single talent point giving a 10% damage increase (as for example.) On 25-man Kel’thuzad and Sapphiron last night, mortal strike amounted to approximately 17% of my total damage done. On Sapphiron, slam was approximately 40% of total damage. Will mortal strike, bloodthirst or improved slam be nerfed based on your talent budgeting?
No. That’s not a hard and fast rule. In your example though, if you had not used Mortal Strike or Slam you probably would have used the rage for something else. In the case of TG though we do have serious concerns about it being too good (sans a stiff penalty). While we might change our minds after more data, you’re not going to change our mind by pointing out logical inconsistencies in talent trees. There are plenty of them. :)

Do you see the glyph of resonating power (Increases the maximum targets affected by your Thunder Clap ability by 4) as being mandatory for tanking? If yes, do you feel that’s acceptable? If no, why not?
It’s not mandatory, and actually it only increases your radius. Thunder Clap will do what you want it to do, but that’s another topic.

Can you offer an approximation of the proc rate/PPM on furious attacks?
It’s a frequency-based proc. It’s a little complicated to explain but you might compare it to Omen of Clarity. I’ll try to get back to this later.

Are there any plans to make unending fury not bad? Less bad? Seriously, it’s really really bad.
Yeah, this one doesn’t feel done.

Do you feel that Vigilance is currently worth the talent point? If no, what is being done to fix it?
It’s pretty uber if we’re talking about the same version.

Damage shield is, according to some very basic testing, not generating threat from damage dealt. Can you confirm this? If so, is this intended?
It appears to generate threat based on the damage done. But there might be a bug.

Are there any plans to buff revenge baseline so that it’s worth injecting into rotations for protection?
Putting it into Sword and Board is something we are discussing.

Do you feel that shockwave is, or should be, our be-all answer to AoE threat generation? Is there any chance of lowering the cooldown?
No, we don’t want it to be your go-to AE ability, because then Arms and Fury can never tank a 5-player dungeon very well. We want it to be useful obviously.

Is it possible to give Disarm the same functionality as rogue’s Dismantle, or at least, the removed Shield Break skill?
I’ll have to investigate this.

Do you feel heroic throw is strong or interesting enough for a level 80 skill?
Yes.

The devs seem to have originally planned several means for warriors to interact with the new enrage mechanics. Will enraged regeneration and the rend bonus be all that we see for the expansion, or is more being considered? Specifically, enraged assault.
The problem we had with Enraged Assault was our warrior testers and designers didn’t feel like they had enough GCDs to work another attack into their rotations. It was just too much. I love the idea though (it wasn’t mine) so I wouldn’t say never.

While you’re doing numbers passes, any chance of restoring flurry to its original 30% bonus? Compare it to shamans flurry and it’s clearly underbudgeted.
It all depends at this point on whether shamans or warriors are doing too much damage.

Will we be seeing any sort of “good raid-slave” bonus for warriors who take rampage, given the overwhelming presence of feral druids across the raiding scene?
That is in the long-term plan. On the other hand, we can’t really imagine a warrior skipping that talent because it is so useful solo. Mostly, we need to make sure the big raid buff overhaul really works the way we want it to.

Why was the healing component of bloodthirst nerfed?
We thought it was too good, though to be honest, there are clandestine whispers echoing through our offices in the dead of night to change it back.

Do you think some of the design is being rushed by the looming deadline?
Nope. We just can’t worry about stuff like that or one of two things would happen: we’d get rushed and sloppy, or we’d just keep delaying the release. Class design, item design, talent design and game balance are never realy done, so we just keep working on them.
The truth is we can release stuff on a day one patch. We’ll also have [a period] in between the 3.0 patch and the actual release of Lich King in which we’ll get more time to see the new talents and mechanics in action before everyone starts leveling again. And then there are hotfixes, mini-patches (there will doubtless be a few) and then big content patches.
We have enough experienced people on the team now who have been through this a couple of times that we plan on being able to respond to problems in a timely fashion.
But since we can’t wait until everything is 100% perfect (because it never is) it doesn’t make much sense to worry about the impending release either.

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DivineDiary.com 3/10 Google Page Rank!

Posted by Vincent Yeoh on 9-28-2008

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Carl Malamud, online activist-archivist, with part of his collection of government documents to be scanned in and liberated.

(Credit: Declan McCullagh/CNET News)

SEBASTOPOL, Calif.–From a corner of a nondescript office building at the edge of wine country, Carl Malamud is masterminding an electronic guerrilla war against governments across the nation.

Most geeks tend to be a bit obsessive, and Malamud is no exception. He’s devoted his life to liberating laws, regulations, court cases, and the other myriad detritus that governments produce daily, but often lock up in proprietary databases or allow for-profit companies to sell for princely sums.

“One of the most important products our government makes is information,” said the 49-year-old tech activist, who created a Lego animation to buttress his point. “We forget the important role of the government in producing these vast databases of information. That to me is infrastructure no different from electrical lines or roads.”

Malamud’s solution typically has been to create a proof-of-concept Web site, with the hopes of embarrassing government entities into building that infrastructure themselves. In the 1990s, his activism was responsible for persuading the Securities and Exchange Commission and the Patent and Trademark Office to make their data available for free on the Internet. Now, on his public.resource.org Web site, he’s resumed posting hundreds of thousands of pages of government documents–all of which are, or at least should be, in the public domain.

This month, he’s busy liberating California government codes, including San Francisco’s building code, electrical code, fire code, and zoning code. That means purchasing printed copies for as little as $40 or as much as thousands of dollars, digitizing them, and posting them as PDF files without copy protection. Two months earlier, he posted the California Administrative Code.

One hitch is that San Francisco is one of those municipalities that claims its building code is copyrighted. (The notice says: “All rights reserved. No part of this publication may be reproduced or distributed by any means or stored in a database or retrieval system without prior written permission of the City and County of San Francisco.”)

“I haven’t heard from anybody” in the city government, Malamud said, since the documents were posted early last week. “That is a little surprising. I would have expected that someone would have at least called up and asked what we hoped to accomplish by doing this.”

Adine Varah, a San Francisco deputy city attorney, declined to answer questions on Wednesday about legal action or the enforceability of the copyright notice. “The city and county of San Francisco strongly supports and ensures the public accessibility of its municipal codes,” Varah said. “The San Francisco Municipal Code is a public record under our state and local public records laws. In addition, the city and county of San Francisco makes those codes publicly available for free on our Web site.”

Varah warned that Malamud’s document may prove to be out-of-date, and that city residents rely on it at their peril: “The city does not make any representation as to whether codes accessed on the Internet through non-city Web sites are accurate or up-to-date versions of the San Francisco Municipal Code.”

California’s Code of Regulations: only $3,288 for one year
One reason that city and state officials tend not to appreciate Malamud’s efforts is that selling copies of regulations can be a source of revenue.

In California, Barclay’s, a subsidiary of Thompson West, is the officially-designated publisher of the state Code of Regulations. A 2008 price list says the complete code of regulations is $2,315 in printed form and $3,288 with a one-year subscription with updates. A CD-ROM version with updates is $1,556.

Susan Lapsley, director of California’s office of administrative law, said on Wednesday that the state claims copyright “to protect that intellectual property of the state.”

Malamud in his Sebastopol office with his ‘great seal.’

(Credit: Declan McCullagh/CNET News)

“Here in California, we are the ones who publish (and) compile the regulations,” Lapsley said. To take legal action against Malamud, “we’d have to go through the state attorney general. We haven’t investigated it.”

Lapsley said the state already makes an effort to distribute at the materials on the Internet, in state depositories, and through libraries. She said having government-certified sources is useful because the code is constantly in flux, with her office approving or rejecting 5 to 10 rulemakings a day and updating the official version accordingly. (In response, Malamud says that only a portion of the code is online and that the second part with building, electrical, plumbing, mechanical, and elevator regulations must be purchased.)

“It’s a little bit more concrete in other states but here it’s very organic, so the products they’re getting from him are likely outdated,” Lapsley said.

Sonoma County, just an hour’s drive north of San Francisco, has chosen LexisNexis, part of Reed Elsevier, as its commercial publisher. The 42-chapter Sonoma County Code can be bought from LexisNexis’ online bookstore for a mere $200.

It’s true that Sonoma’s code, which covers everything from wood-burning stoves to abandoned vehicles and home water delivery, is available on LexisNexis’ Web site without charge. But the company’s terms of use says that the content is “protected by copyrights” and that it cannot be used for “commercial” purposes, one reading of which would prohibit commercial contractors from accessing it.

Malamud says that’s why he prefers to buy physical copies and pay a local business to scan them in. “The electronic stuff either has a terms and conditions on checkout, or they’re using some sort of copy-protected PDF–it is a DMCA thing,” he said. “Plus, on checkout, you agree to abide by that. They’ll put some sort of contractual restriction around it.” The DMCA, or Digital Millennium Copyright Act, broadly restricts circumventing copy-protection measures.

At least California, San Francisco, and Sonoma let their citizens view the documents without using digital rights management techniques. Not New York state, which boasts a DRM-enabled building code on the Web site of the International Code Council. The PDF files can’t be printed, probably because the ICC sells the code in book form for $105 a copy.

Given that Malamud has made a habit of butting heads with Reed Elsevier, Thompson West, and various government entities, it’s almost surprising that he hasn’t been sued. He’s not exactly hoping for it, but also is doing nothing that could be interpreted as shying away from a fight. (The Electronic Frontier Foundation has from time to time provided him with legal advice. His nonprofit group, Public.Resource.Org, has received money from Google, eBay founder Pierre Omidyar’s charitable foundation, and the Sunlight Foundation. He’s renting office space from O’Reilly Media.)

One recent spat arose when the state of Oregon began sending cease-and-desist letters in April to Web sites that had posted the text of the Oregon Revised Statutes. That is “copyrighted material, the author and copyright owner of which is the Legislative Counsel Committee of the State of Oregon,” the warning said.

Malamud and some of his allies replied by drafting a sample court complaint, which made the common-sense argument that the copyright was invalid: If citizens are required to comply with state law, they should be able to reproduce it freely without threat of lawsuits. And, besides, the government employees tasked with creating the law have their salaries paid for by taxpayers.

That dispute, at least, had a happy ending. Malamud showed up to testify before the state legislature (”the fact that works of government are in the public domain is thus one of the foundations of our system of government”), and politicians eventually backed down.

These are merely minor skirmishes in what amounts to a far broader ambition: to persuade all branches of government, at every level, including the court system, to open their massive data banks to free public access through the Internet. Malamud convened a group he calls the Independent Government Observers Task Force that has held a series of meetings and compiled a list of eight principles for what they view as a truly open government.

One of those says the data should be “reasonably structured to allow automated processing,” which would allow Malamud and his allies–including the Internet Archive and the Boston Public Library, which Public.Resource.Org is paying to scan 2.5 million pages of congressional hearings–to repackage files with XML tags and permit them to be readily indexed and cataloged. Eventually, search engines might even become smart enough to interpret those tags and act accordingly.

“I believe access to knowledge is a human right,” Malamud said. “When I see people putting barriers around useful information, I find that offensive.”

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Microsoft Zune!

Posted by Vincent Yeoh on 9-28-2008
Cutting the cord: Zune 3.0 offers downloads from the airwaves

Evolving platform continues to offer new ways to connect with new music, media and the community, anywhere, anytime

REDMOND, WA — September 16, 2008 — This week the Zune music and media service comes out with a host of hardware and software upgrades that gives fans more ways to connect with new music. Out in time for the holidays, Zune 3.0 features both the usual and the unusual.

Under the “usual” category, the device itself is stepping up, with the premium Zune player now offering 120 GBs of space. The headroom for the smaller flash devices will also double, up to 16 GBs. And the flash devices will be available for the first time in blue. Beyond those upgrades, the hardware itself won’t change much, with Microsoft instead focusing on the software that powers the players.

According to Brian Seitz, group marketing manager for Zune, the device doesn’t have to change much because its initial design created a platform for Microsoft to do what it does best — build software.

Which brings us to the unusual. The 3.0 release of the Zune service takes advantage of the device’s wireless capabilities, its FM tuner, the Zune social network, and the Zune Marketplace to create a sweeping set of new offerings that Zune’s growing fan base can really sink their teeth into.

“The new frontier for personal media players is the software,” Seitz says. “We made an early bet with the FM player and wireless capabilities of the device. Now we can build on those hardware features by delivering great software. That’s what we’re doing with the 3.0 update.”

A Clear Channel from Discovery to Purchase

In a groundbreaking move, the 3.0 release makes the Zune’s FM tuner more interactive by using the RDS and RT+ information feeds that are used in the signal of most radio stations — Zune can now match that information with Marketplace, allowing users to click any song they hear to instantly tag and purchase it, or download it through their Zune Pass subscription.

If the Zune is in a recognized Wi-Fi hotspot, the song will immediately download. If not, a queue of songs will be ready to download when the Zune is next connected, either physically or wirelessly.

According to Jeff Littlejohn, executive vice president for distribution development at Clear Channel Radio, the new functionality from Zune comes at a perfect time for radio stations worldwide, as they seek new ways to distribute content of all kinds. Radio reaches more than 200 million people every week, and studies show that more than half of new music discovery still happens via FM stations.

“People spend a lot of time with radio,” says Littlejohn. “This Zune technology puts two things together that have been dying to get together for years — discovery of new music on FM radio and the purchase of music, which is getting to be more and more digital.”

According to Littlejohn and others in the broadcasting industry, putting those two things together creates the instant gratification that really compels consumers.

“To hear a new song on the radio and then purchase that song and own it within minutes is a pretty magical consumer experience I think,” he says. “We’re making FM radio interactive. It’s exciting for broadcasters, for consumer-electronics providers and, of course, for consumers, which is the most important.”

Zune’s Buy from FM functionality will work with any RDS or RT+ information feed from any radio station in the United States. Clear Channel alone will have more than 450 stations enabled for RDS feeds on the day Zune’s functionality goes live, and the company is also working with other broadcasters to standardize the feeds and improve the customer experience.

“We see this as an industry coalition,” he says. “This needs to be ubiquitous to reach its potential, and Zune brings so much depth to the game, since it’s so connected and focused on the listener.”

Musical Discovery Through Social and Marketplace Services

Beyond integration with FM radio, the 3.0 release adds a number of other ways to discover new music on the go. Zune’s own studies have shown that people’s friends rank along with FM radio as tops in musical discovery, and the team has used that principle to guide many of the 3.0 updates. Listeners can now update their Zune Cards wirelessly, whenever they’re connected to a Wi-Fi network, giving their friends up-to-the-minute access to what they’re listening to.

The Zune Marketplace is also now available on the go — users can now shop for new music right from their device through a Marketplace tab on the menu screen. To help simplify navigation for mobile users, the tab will initially take them to top songs and recommendations from the Zune editorial staff. If you are a Zune Pass subscriber and in a Wi-Fi network, you can stream from the Marketplace straight to the device.

“If you’re looking for music and don’t have anything in mind, here’s a great place to start,” Seitz says. “You can search for an artist and download anything from the marketplace, but we also have this great editorial team plugged into the industry, and we’re finding ways to plug them into the community too.”

Zune Marketplace Managing Editor Emily Griffin leads a team of five music experts covering everything from rock and pop and hip hop and R&B to world music and classical, including dozens of subgenres. Her team also handles relations with record labels, from the majors down to the indies. Griffin says her team is happy to connect Zune listeners with its knowledge of music and the music industry.

“We’re like those clerks who are always in the store,” she says. “It’s our job to curate and bring out the best of the store, and we’re always looking at what’s there, what’s coming in, and how we can slice and dice the catalog to come up with interesting playlists and special features, so that people can get turned onto something.”

One new form of playlist coming out this fall will be “Channels,” a hybrid between a playlist and a podcast, to which users can subscribe.

The Channels will come from a number of name brands, such as Billboard Top 100 chart, Fader, KROQ in Los Angeles and KEXP in Seattle. The Channels will be updated on a weekly basis. There will also be genre-oriented channels programmed by the Zune editors, as well as channels automatically personalized to users as they listen and rate music. For the 3.0 release, the Zune editors are also offering new “collections” that give Zune Pass subscribers instant access to dozens of top songs in a particular genre.

The $14.99 a month Zune Pass takes these new offerings to another level. With a Zune Pass subscription, there’s no need for users to worry about whether to buy a song, or buy an entire album. All the music on the Zune Marketplace is available all the time. If a user is in a Wi-Fi hotspot, any song can be downloaded or streamed immediately to the device.

“Collections are essentially playlists that have 100, 200 plus tracks in them,” Griffin says. “But if you have the Zune Pass, because it’s a subscription, you’re not plunking down $100, $200 for it. You can instantly have a great 70s soul pop collection, or a great hip hop collection or a dance hits collection.”

According to Griffin, everything her team does reinforces the traditional “record store” philosophy of Zune.

“It’s not just a computer telling you what it thinks you’re going to like,” she says. “It’s actually people who are here to help you build a solid collection. We’re also upping the ante in terms of the aesthetic experience of record buying, which has been lost in a big way since it’s gone online. We’re bringing back that record store experience.”

Engaging and Functional Design Enhancements

Another way Zune 3.0 connects users with music is via new browsing and search functionality integrated with visual elements. The new design includes compelling features such as the “Mixview,” which provides a relational display mapping artists to their influences, related artists and power listeners. Each related picture provides additional information, and can become the center of the “map” with a single click. There’s also the new “Picks” page, which presents recommendations based on unique data from each listener.

“This is a dynamic view of related content that creates a deep experience to explore music,” Seitz says. “This takes the ‘related’ page links and creates a much more elegant and visual way to interact with your collection, with the music in the Zune Marketplace, plus the data that’s coming out of Zune Social. If you start with an artist or a track that you love, it’s easy to jump off from there and find a bunch of other stuff you’re going to like.”

Other graphical enhancements have been made to the album views that display while Zune is playing on a computer not directly in use, and they’ve been made functional too, allowing users to navigate through the view into their collections. The service will also offer views that provide bio information and high res imagery in full “bleed” for that screen-saver look.

Beyond the appealing redesign, Zune is also offering more fundamental enhancements such as improved search capabilities with auto-complete suggestions, filters to help users navigate, the ability to search for Zune social members and channels, and new media types.

Other New Features — It’s About Time

One new media type that Zune is adding this time around is support for audiobooks. Although audiobooks won’t be sold on the Zune marketplace, Zune will be an available option through Audible.com, a leading purveyor of audio books, as well as through OverDrive-powered Web sites, an infrastructure provider for major booksellers and library systems.

“Now you’ll be able to integrate your Zune with libraries,” Seitz says. “The Seattle and King County library systems, for example, offer loaner audiobooks. Now Zune customers can put them on their Zune for free.”

Also on the device, the first steps toward another major media segment — games. The device will now offer Hexic, a popular puzzle game, as well as Texas Hold ‘em style poker.

With all those new features and services, one might think the team has done enough this year to improve the Zune experience, but according to Seitz, there’s one more feature that Zune users have been asking for, and with 3.0, they’re getting it.

“A clock,” he says. “Not a huge deal, but a lot of people have been itching for a clock since day one, and we’re excited to get it in there with this release.”

At the same time, other new experiences, such as the Buy from FM functionality and the new Wireless Marketplace, show how the Zune platform is maturing. And the best part of all, according to Seitz, is that all the features are available for all Zune customers, for free.

“We want people to understand the power of this release and the power of the software to unlock new capabilities in the hardware,” Seitz says. “These features just work. Whether you stood in line for a Zune 30 on day one, or are looking to get into the Zune community with a new device today, all these features are there for you.”

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